The Truth About Placement Matches


Your Overwatch: Placement matches are confusing a lot of overwatch competitive players in season 4 and in this video we break down how it works, why you get the ranks and what upcoming changes are around the corner. Let us know what you think about this and be sure to drop a Like & Subscribe if you enjoyed!

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Muselk: Human Vs. Predator Boss Fight


Muselk plays some Custom Games and having, as always, a blast playing with and against his friends in Overwatch.

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Icarus Talks About Orisa’s Place In The Meta


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Zarya & Bastion Nerfs


Your Overwatch: Bastion Ironclad got you down? Well KING JEFF delivered a Bastion resistance nerf, however the character is still strong, so you’ll still have to learn to master outplaying him in Season 4. Also in this video FREEDO breaks down the revamped Zarya bubbles which are able to be crowd controled by boop abilities IF you can pierce them with either a melee, or making the boop explode within the bubble with Zarya. If you enjoyed the video, remember to like it! Thanks!

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Focus on Orisa [Bunch of Gameplay and Talk]


Orisa Hero Lore and Origin Story!

Video by Hammeh – Overwatch (FailCraft) – When Omnica Corporation apparently revolutionised robotic manufacturing, its automated construction factories, Omiums, were constructed all over the world. In Africa, one such factory was constructed in Nigeria. These robots were used in security under the code number, OR14, and mass produced – as Omnica attempted to show the capabilities of its new technology, suggested by some to be the start of a golden economic age for the planet.

In Numbani, following attacks by Doomfist, the city had to look to its own defense- and the OR14 program was recommisioned to provide protection for the city. The new unit, the OR15, showed reasonable results for a short time, before a battle in Numbani’s International airport saw them horrifically defeated by a resurgent Doomfist.

One young girl, however, inspired by the robots, hadn’t given up on them just yet. Efi Oladele put her skills to work. Using her genius grant (and with understanding from open minded parents!), she acquired a decommisionned OR15, and started getting to work on her own upgrades. Better programming and a custom personality module later….OR15A, or ORISA, was born!

What do you think of Orisa as a new hero? She’s a whole bunch of fun to play – and could have a really cool bunch of story and lore to tell! Voice lines and interactions incoming as soon as I can, or they exist – looks as though they may not yet.


Everything Orisa’s Fortify Counters

Video by Your Overwatch – In this video, we show exactly how Orisa’s fortify ability counters various CC abilities in Overwatch…this includes Graviton, Roadhog’s hook and more!

Mr.Fruit – Orisa Gameplay

Video by Mr. Fruit Gaming Channel – Orisa has out of nowhere been released on PTR! So today we get to look at what she does and have some fun gameplay with her!


Muselk – Orisa Gameplay Live Commentary

Video by Muselk

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Say Hello To Hero 24: Orisa



Orisa serves as the central anchor of her team, and defends her teammates from the frontline with a protective barrier. She can attack from long range, fortify her own defenses, launch graviton charges to slow and move enemies, and deploy a Supercharger to boost the damage output of multiple allies at once.


  • Real Name: Orisa, Age: 1 month
  • Occupation: Guardian Robot
  • Base of Operations: Numbani
  • Affiliation: None

“Your safety is my primary concern.”

Built from parts of one of Numbani’s short-lived OR15 defense robots, Orisa is the city’s newest protector, though she still has much to learn.

Originally put into service before the Omnic Crisis, the OR14 “Idina” line of security robots was built in Nigeria’s massive manufacturing omnium. After the war, they were taken out of production, along with many of the other models used during the crisis. Twenty years later, Numbani revived and recommissioned the OR14 program to protect the city from external threats. These new OR15s were deployed for a short time before they were destroyed in an attack by Doomfist.

orisa2Following the attack, the program was scrapped, and the civic government sold off the remaining OR15 inventory. Some parts were purchased by eleven-year-old Efi Oladele, a brilliant girl whose early accomplishments in robotics and artificial intelligence had already earned her the Adawe Foundation’s “genius grant.”

With the approval of her understanding and open-minded parents, Efi spent the bulk of her grant money to acquire one of the decommissioned OR15 bots. She believed that Numbani needed a protector and that an upgraded OR15 could do just that. Efi repaired and reconfigured the robot and installed a personality core that she had designed herself.

She named Numbani’s newest hero Orisa.

Orisa has shown that she can be of service to the city, but she is still working toward finding her optimal protocols. The omnic’s inexperience can cause her to be an occasional liability. Fortunately, between Efi’s willingness to make the necessary modifications and Orisa’s adaptive artificial intelligence, both robot and creator have always been able to set things right.

As Orisa starts her career as a guardian, she has much to learn about the world and her functionality. But as long as she is guided by Efi’s boundless optimism and her own growing sense of honor and duty, Orisa stands ready to protect Numbani and her creator at any cost.

Learn more about Orisa:
Read the PTR patch notes:

Developer Update

0:16 – Jeff introduces Overwatch’s new and 24th hero, Orisa
2:29 – Efi Oladele and her product of hope
3:45 – Orisa’s game mechanics and abilities
6:22 – The significance of Orisa’s Protective Barrier
7:21 – Orisa’s Ultimate Ability, the Supercharger
8:11 – Why is the Overwatch team adding another tank hero to the game?
10:38 – Heroes are being adjusted to be more effective against barriers from opposing heroes (i.e. Orisa’s Protective Barrier)
11:12 – Reasons why the developers were inspired by Orisa
12:23 – Jeff welcomes the community to share their feedback on this new hero and thanks the Overwatch community


ORISA New Hero Skins, Emotes, Abilities and Highlight Intros!

ORISA has been announced as Overwatch’s new hero! I share a bit about her Overwatch Lore, abilities and all her skins, highlight intros and emotes, as well as news from the Developer update! – Hammeh – Overwatch (FailCraft)

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A new patch is now live on Windows PC. Read below to learn about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


New Feature: Game Browser

Starting today, every player can create their own, unique Overwatch experience and share it with their friends, teammates, or the entire world. Introducing the Game Browser.

An extension of Overwatch’s Custom Game mode, the Game Browser allows you to adjust the settings on various maps, modes, and heroes to create your own tailor-made match. For example, if you want to increase the speed of Pharah’s rockets or remove the cooldown from McCree’s Combat Roll, the power is yours. Once you’re happy with your settings, and you’re ready to launch your game, you’ll need to set up permissions. You can limit the people who can join your game by toggling the “Friends Only” or “Invite Only” options, but if you want to put your strange creation to a real test, set your server to “Public” and click the launch button.

If you’d like to learn more about the Game Browser, click here.

New Mode: Capture the Flag

Capture the Rooster has been, without a doubt, Overwatch’s most popular brawl. We don’t want the excitement to end, so we’re bringing Capture the Flag to the Arcade as an ongoing game mode. Starting today, we’re adding Capture the Flag versions of Nepal, Lijiang Tower, Ilios, and Oasis, which gives you 12 maps to try when creating a Custom Game.



  • New Hero Option: Nano Boost Sensitivity
    • Allows players to adjust Nano Boost’s targeting sensitivity


  • Configuration: Sentry
    • Reconfiguration time decreased from 1.5 seconds to 1.0 second
    • Bullet spread increased by 50%
    • Bullet spread is always at maximum (it no longer increases as the weapon is fired)
    • Magazine size increased from 200 to 300
    • No longer deals critical damage
  • Configuration: Recon
    • Bullet spread decreased by 25%
    • Magazine size increased from 20 to 25
  • Self-Repair
    • Can now be used while moving
    • Now bound to secondary fire (formerly Ability 2)
    • No longer interrupted by taking damage
    • A new resource meter has been added that depletes while Self-Repair is active and recharges when not in use
  • Configuration: Tank
    • No longer grants bonus armor
  • New Passive Ability: Ironclad
    • Bastion takes 35% less damage while in Configuration: Sentry or Tank

Developer Comments: The goal of these changes is to move some of Bastion’s power from Configuration: Sentry to Recon, while keeping its sentry mode a strong option, especially versus tanks and barriers. Overall, Bastion should feel stronger and more flexible with these changes.


  • Defense Matrix
    • Enemy shots no longer need to travel a minimum distance before they can be blocked

Developer Comments: Previously, there was a minimum distance a projectile had to travel before it could be destroyed by Defense Matrix. This made it nearly worthless in situations where an enemy was right next to your teammate, such as when Roadhog hooks your ally. This change removes that restriction so Defense Matrix should now reliably destroy projectiles regardless of how far they have traveled.


  • Cryo-Freeze
    • Can now be targeted by allies while in Cryo-Freeze


  • Resurrect
    • While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived
  • Caduceus Staff
    • Zenyatta can no longer be targeted while Transcendence is active
  • New Hero Option: Guardian Angel Sensitivity
    • Allows players to adjust Guardian Angel’s targeting sensitivity
  • New Hero Option: Beam Sensitivity
    • Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff beams

Developer Comments: Mercy’s Resurrect has always been very powerful, but it often forces her to sacrifice herself to use it well. There have been changes in the past that attempted to help her in this area, but haven’t done enough to solve it. This change means that once she uses the ability, she will always survive long enough to be with her team again.


  • Scrap Gun
    • Spread decreased by 20%
  • Chain Hook
    • Targets are now pulled to a location 3.5 meters away, up from 2 meters
    • Cooldown increased from 6 to 8

Developer Comments: Overall, the Roadhog changes reduce the power of his hook a bit, but his gun is now more effective when not using the hook.


  • New Hero Option: Hack Sensitivity
    • Allows players to adjust the targeting sensitivity on Sombra’s Hack ability


  • Rivet Gun
    • Ammo is now loaded earlier in the reload animation


  • New Hero Option: Grappling Hook Sensitivity
    • Allows players to adjust Grappling Hook’s targeting sensitivity


  • Critical hit volume reduced by 15%

Developer Comments: Winston’s head hit volume was just abnormally big, making him take more damage than he otherwise should. This change brings it more in line with other heroes.


  • New Hero Option: Projected Barrier Sensitivity
    • Allows players to adjust Projected Barrier’s targeting sensitivity


  • New Hero Option: Harmony Orb Sensitivity
    • Allows players to adjust Harmony Orb’s targeting sensitivity
  • New Hero Option: Discord Orb Sensitivity
    • Allows players to adjust Discord Orb’s targeting sensitivity



  • Skill ratings below 500 will no longer be displayed.

Developer Comments: We’ve noticed that some players have been deliberately throwing their matches in an effort to reach the lowest attainable skill rating. We obviously don’t want to incentivize this behavior, because Competitive Play works best when everybody is trying.



  • Respawn Delay
    • When attackers outnumber defenders while taking a control point on Assault, Escort and Assault/Escort maps, the defenders’ respawn time will slowly increase until it hits a maximum value or the defense manages to gain the upper hand.

Developer Comments: Until now, stalling an attack by repeatedly throwing yourself at the point has been a common defensive strategy on Assault, Escort and Assault/Escort maps—even when the attackers have a decisive advantage. Typically, this tactic doesn’t change the outcome of battle; it simply delays the attackers’ progress.


  • A second gate no longer closes after the payload passes through the castle doors. Instead, rubble from the damaged doorway partially blocks the entrance.

Developer Comments: Once the offensive team gets through the castle entrance, the map becomes very heavily stacked in the defense’s favor. This change will give the offense more entrance options, which should improve the map’s overall balance.



  • Fixed an audio bug that prevented the point capture sound from increasing in pitch as the capture progressed
  • Fixed an issue preventing key bindings on the communication wheel from displaying properly
  • Fixed a bug causing some key bindings to revert to default after the first round of a Control map
  • Fixed a bug that allowed commendation cards to be recalculated and transferred to a new player after the previous recipient left at the end of a round
  • Fixed a bug that caused the “experience gained” audio effects to continue playing, even after the players left the game lobby
  • Environmental damage to barriers no longer counts toward the “Damage Blocked” statistic


  • Fixed a bug that caused Roadhog bot to spin around after hooking a target

Competitive Play

  • Fixed a bug preventing “60 seconds remaining” and “30 seconds remaining” voice lines from playing during the second round of a match


  • Fixed a bug preventing Lucio’s “Sound Barriers Provided” statistic from being properly calculated
  • Fixed a bug preventing Reinhardt’s Charge from properly pinning targets
  • Fixed a bug preventing Reinhardt’s shield from displaying cracks at low health with the Wujing skin equipped
  • Fixed a bug that allowed Roadhog to turn freely while pulling a hooked target
  • Fixed an issue that allowed Sombra’s Translocator to become stuck in the air
  • Fixed a bug preventing Tracer’s ”Clock’s Tickin’’ spray from matching the thumbnail in the Hero Gallery


  • Adjusted the collision in the attacker spawn room on Eichenwalde to prevent players from getting stuck in the pipes
  • Torbjörn can now construct turrets on the stairs in Oasis
  • Fixed an issue that caused Highlight Intros to clip into the roof of a building on Lijang Tower
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Your Overwatch: Blizzard Cracks Down on Smurfs!


Smurf-accounts are usually making lower ranked matches into a living nightmare for try-hard gamers that want to push up to the better ranks that might be stuck in the solo queue inferno.

Now with some changes together with the Season 4, the smurfing might have an end – but everyone seems to get a harder time to keep the ranks if they do not enjoy or have the time to play Competitive.

Your Overwatch breaks it down below.

“Upon Season 4 going live, Blizzard released a blog post to detail the few tweaks they’re putting into overwatch ranked. 2CP should be FAR more playable now, which is amazing, but it seems the battle to have a sensible ranking system is basically lost. Instead of any big changes to try to stop the unreliable and mismatched feel of the matchmaking, more manipulations are put in place to alter things. These changes may move things incrementally forward, but ultimately FREEDO thinks that the ‘team play’ focus we’d like to see permeate matchmaking won’t be instituted until a team queue is put into place, as currently, all the downsides to playing the game in an organized manner are still alive and well. Time to play the Arcade mode!”

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Welcome to Season 4 of Competitive Play


Over the last 12 weeks, we’ve been listening to your feedback and working behind the scenes to make the next season of Competitive Play even better. So before you dive into your placement matches, let’s talk about some of the changes coming to Season 4.

Skill Rating Changes

Back in Season 2, we introduced a skill rating decay system, which required players in the Diamond, Master, and Grandmaster tiers to complete at least one competitive match every seven days in order to maintain their status. This season, players with a skill rating above 3000 will need to complete at least seven games per week—a change that will improve the accuracy of the player’s skill rating, make maintaining multiple high-level accounts more difficult, and make upper-tier placement more meaningful.

When you complete a match, the amount of time until skill rating decay occurs is pushed back by 24 hours, and you can bank up to seven days per week. That means as long as you manage to play seven games over a one-week period, your skill rating will be safe. You could play one match per day or complete all seven in a single session. It’s up to you.


Last season, we retooled the skill rating and placement match mechanics to more accurately place players into an appropriate tier. Overall, we’re extremely happy with these changes, but we’ve noticed a few issues at the extreme ends of the skill rating spectrum.

Some players, for instance, have been deliberately throwing matches in an effort to reach the lowest attainable skill rating. We obviously don’t want to incentivize this behavior—because Competitive Play works best when everybody is trying—so we’re making it a little more difficult to hit the lowest and highest possible ratings: 0 and 5000. We’re also no longer displaying skill rating values that are lower than 500. This change will have no effect for players who have a skill rating between 500 and 4500.

Top 500 Changes

We’re also making some changes to the Top 500 leaderboard. Previously, any player who managed to break into the top 500 at any point throughout the season would receive a special spray and player icon at the end of the season. This meant that many players no longer had an incentive to maintain their status as the season progressed, which could result in less competitive matches toward the end of the season.


Starting today, these rewards will only be granted if the player is in the top 500 leaderboard at the end of the season. This will make the end-of-season leaderboard rankings much more competitive as players fight to reach the top 500.

Respawn Changes

Until now, stalling an attack by repeatedly throwing yourself at the point has been a common defensive strategy on Assault, Escort, and Assault/Escort maps—even when the attackers have a decisive advantage. Typically, this tactic doesn’t change the outcome of battle; it simply delays the attackers’ progress.


This season, we’ve implemented a respawn time delay that’s activated when the attackers outnumber the defenders on a contested point. If the point hasn’t been captured and the defense hasn’t regained the advantage after a specified time, the defender respawn timer will slowly begin to increase until it hits a maximum value. If the defense manages to gain the upper hand, the timer resets to zero.

We hope this change will improve the attackers’ ability to capture the point (when they have the advantage), encourage defenders to group up and retake the objective, and reduce the number of ties. However, we are currently working on a more robust solution for breaking ties on Assault maps.

Let The Battle Begin!

Season 4 is live right now on PC, Xbox One, and PlayStation 4, so power up your favorite gaming machine and join the fight. We’ll see you on the battlefield!


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Introducing the Game Browser


Starting today, players can create their own, tailor-made Overwatch experience and then open it up to their friends, their teammates, or anyone who wants to play along. Introducing the Game Browser.

What is the Game Browser?

Think of it like a playground. The Game Browser is an extension of Overwatch’s Custom Game mode that gives you the power to create your own games, change the rules, and make your creations accessible to a much wider range of players. It also gives fellow players the tools to find your games and participate.

You can toggle switches and adjust sliders for game modes, hero abilities, movement speed, health, damage, and much more. Not only that, once you’ve crafted your ruleset, the Game Browser lets you open it up to anyone, giving players from all over your region the chance to experience.

Go ahead, change the rules:

Creating a game for the Game Browser is easy. After entering the Arcade and clicking the Create Game button, you’ll be presented with a number of customizable options under the Settings menu. For example, if you want to increase Pharah’s rocket speed or remove the cooldown from McCree’s Combat Roll, those options are at your fingertips. If you’d like to create an Ilios-only map rotation or remove a specific hero from players’ options, the power is yours.

You’re also welcome to use one of the default presets, many of which have already been featured as official Overwatch Brawls. We’re also introducing Capture the Flag maps featuring every control point on Ilios, Lijang Tower, Nepal, and Oasis, giving players nine additional maps to choose from.

Once you’re happy with your settings and you’re ready to launch your game, you’ll need to set up permissions. You can limit the people who can join your game by toggling the Friends Only or Invite Only options, but if you want to put your creation to the test, set your server to Public and let anyone join.

If you’re not in the mood to spin up your own mad-scientist ruleset, simply select Find Game from the Arcade menu. There you’ll find a list of player-curated games that don’t involve any matchmaking. You can browse the list, hunt for a specific keyword by typing in the search field, or filter the list by mode, map, or hero. Once you find something that interests you, select the game and dive in.

The Game Browser is live right now on PC, Xbox One, and PlayStation 4, but we’re just getting started. The Overwatch team is already working on new features and options for upcoming versions of the Game Browser, which will give you even more control over your Overwatch experience.

So, go ahead. Change the rules.

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