Some feedback from the latest patch about social, maps and weekly brawl


Lets start with an older post which are “fixed” and added to the game at the moment. See this one as a retrospective post, all others are pretty new.

Can’t report players that don’t chat.

social_recent_playersMaybe I missed it or it’s just not intuitive but I keep getting matched with a person with an offensive name and I can’t find anywhere to report it in game. I know I can report a person by clicking their name in chat but this user hasn’t said a word in any of the matches so I don’t know how to deal with that situation.

Jeff Kaplan: The social menu is being reworked right now. When it is complete, you’ll be able to press O and report anyone in the match. You’ll also have access to “Recently Played With” and “Players Near Me”.

Will the players near me only work how it does on Hearthstone? As far as I know, being connected on Wifi is the only way.

JK: Similar to Hearthstone — people on the same network (not exclusive to WiFi). It’s really great for dorms, internet gaming rooms and people at work “playing on their lunch breaks”

Sneaky Map Changes

nepal_environment_objectiveThis patch shipped out some tiny map changes, it would’ve been nice to hear about those too, even though they weren’t particularly game changing. [read all]

Dave Adams: We will try to be better about that, sorry. Also removed another spot in the sound stage where players were shooting toward the last defender spawn room from between two crates. Not trying to be sneaky though, we just fix them as we see them.

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Play of the Game Math

hanzo_play_game_randomIs there any way we could see a break down of the points, or the score, or the math that went into the play of the game. Like a little window that shows how many points for ult, how any points for kills, how many points for +support all that stuff so it’s clearer to people WHY that play was the play of the game.

Now of course this is going to cause people to game the system to increase their chances at getting POTG, but then in turn Blizzard will be able to see what people value more, and give more weight to whatever is better for the community over all.

Geoff Goodman: This is a cool idea. While not trivial to implement, its something we can consider. A lot of the POTG work you guys are seeing is to try to give context to why the play scored so well. This would help with that goal.

You seriously screwed up the round start inactivity timer.

I am a little impressed by how much of an overreaction this new inactivity timer is.

I just got kicked from a game because I sat in place during the 60 second pre-phase on the attacking team. I spawned in, jumped around for 2 seconds, minimized my game (borderless window, so sound still playing) because there is literally nothing to do for that first minute, and then before the game even started, I was kicked.

I’m not going to be the only person to do this, and that’s probably not even the only time I’m going to do it. You need a much healthier buffer on this timer. It’s insane that I can spawn in, move around, and then be kicked for idling before the game even starts.

Jeff Kaplan: We’ll take a look at the AFK rules and make some adjustments.

Super Shimada Bros. Feedback

super_shimada_bros_week_brawlAlright, so after a single match (more than enough, believe me) I have a few things to say.
Let me start off by saying I LOVE the idea of brawls, and this one in particular is really fun and I’d love to play it again. The match I played was really intense, and it had by far the longest overtime so far for me.

The thing is, it was WAY too long, and that’s because of the lack of different strategies and hero compositions your team can morph into to turn the tide of the game. This is absolutely fine, since it’s a core element in this particular brawl. Therefore, the problem lies elsewhere.

I think it’s the game mode. As I played, I felt that all 12 of us were just fighting each other, with someone advancing towards the objective from time to time. The most intense moments for me were, in fact, 1v1 or 2v2 duels.
Throughout the match I thought “man, if this was a simple team deathmatch it would be PERFECT.”.
Is there any chance we can get a special mode for this kind of brawls? I can see why it wouldn’t work on quick match, but this is too different, as you’re taking away one of the most vital aspects of the game, which is hero diversity.

Thanks for reading, and excuse any clunkiness in my English, it’s getting late and my brain is about to shut do21qipo32

Jeff Kaplan: Great feedback.

Brawls are in a very nascent state right now. Eventually they will get cooler and more elaborate. Right now we’re limited to doing the same things you guys can do in Custom Game. Eventually, we’ll have more features to make these feel more robust.

Significant Health Boost makes Brawl Less Fun

You start with double health, which makes playing a sniper pretty unfulfilling. It’s an unbalanced concept to start, so it seems like not negating the power of classes would go a long way to making it more fun.

Also, it’s really grindy as a result.

JK: Good feedback. We’ll try it with normal health and see how it feels. We’ll get a new version in a future patch.

New brawl coming Thurs…

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Map: Route 66 pictures (and maybe even easter eggs)


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We just drop these Route 66 pictures here for viewing.

You might spot one or two easter eggs!? Hotsauce, sodas, aliens, starcraft comics and more.

Note: Anyone else think that the QR code in the diner could give us some awesome Overwatch background for our phone / tablet?

Route66 (5) Route66 (19) Route66 (26) Route66 (38) Route66 (40) Route66 (48) Route66 (49) Route66 (54) Route66 (60) Route66 (61) Route66 (62) Route66 (63) Route66 (64) Route66 (65) Route66 (67) Route66 (68) Route66 (70) Route66 (72) Route66 (75) Route66 (2)

 

 

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Patch brings new Map (Route 66) and more overall shine


Latest patch: Beta – 1.0.3.0 – 28072

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New Escort Map: Route 66

Though the travelers and road trippers who used to cross the US on historic Route 66 are gone, the Main Street of America still stands, a testament to a simpler time. The gas stations, roadside shops, and cafes have gone into disuse, and the fabled Deadlock Gorge is mostly seen from the comfort of transcontinental train cars. But amid the fading monuments of that earlier era, the outlaws of the Deadlock Gang are planning their biggest heist yet.

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New Play Mode: Weekly Brawl!

Similar to its namesake feature in Hearthstone, Weekly Brawls are a fun, alternative way to play Overwatch. Each week, we’ll rotate in a different Weekly Brawl featuring a set of unique (and sometimes crazy) rules from our Custom Game system.

For example: In one Weekly Brawl, you’ll only be able to play Soldier: 76, while in another Weekly Brawl, a random hero will be selected for you each time you respawn. Other Weekly Brawls will restrict you to Support heroes only, or Tank heroes only, or Defense heroes only—and more!

To join a Weekly Brawl, select “Play” from the main menu and then select “Weekly Brawl!” You can queue up solo or in a party, and you’ll be matched into a 6v6 game versus other players.

>> NOTE: For the purposes of testing, Weekly Brawls are currently set to rotate once per day rather than once per week. This cadence is for the beta only and will be return to its normally-scheduled weekly rotation in the near future. <<

Developer comments: We love the Tavern Brawl system in Hearthstone and are excited to bring a similar style of play into Overwatch. However, even though we think Weekly Brawls can add a lot of fun to the game, the feature is still a work in progress and something we consider more of an experiment for now. In the meantime, we hope you enjoy testing the sample Weekly Brawls we’ve set up and look forward to your feedback!

New Feature: Highlights

To complement our Play of the Game feature, personal gameplay “highlights” may now be surfaced to players via the main menu after they’ve completed at least one match. The game can currently store up to five of the most recent highlights from your active gaming session.

Please note that there is currently no way to export your highlights from the game client and that all highlights will be reset whenever you log out.

Some new (and older) skins below

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Updated Feature: Play of the Game

Overall, the Play of the Game feature has been a lot of fun and well-received by the community. However, there are still a lot of improvements we’d like to make so that the gameplay highlighted at the end of each match is more varied and interesting to watch.

To that end, we will now be capturing different types of gameplay during a match—based on four new categories—and then comparing those moments against each other to find the best Play of the Game for that round of play. The new Play of the Game categories available in this patch are as follows:

High Score: This category is intended to feature large multikills and quick killstreaks. The larger the multikill, the quicker the kill streak, and the closer one is to an objective will all increase a player’s “High Score” score. (Note: This is the category under which all existing Plays of the Game would fall.)

Lifesaver: This category is intended to feature situations where one player is able to save another player (or players) from imminent death. For example: If a Reinhardt has an enemy pinned, and that enemy’s teammate stuns or kills the Reinhardt, the teammate would be awarded a large amount of “Lifesaver” score.

Sharpshooter: This category is intended to feature difficult or skillful kills. For this category, the game will be looking at factors like movement speed, the distance at which the attack occurred, whether or not the attack was a headshot, and if the victim of the attack was in the air at the time, etc. Each of these variables will increase a player’s “Sharpshooter” score.

Shutdown: This category is intended to feature moments in which one player kills another player (or players) right as they were about to do something particularly impactful. An example of this would be if a Widowmaker snipes a Lúcio in the middle casting Sound Barrier for his team. In this instance, the game will predict how impactful that Sound Barrier would have been and then award the Widowmaker player an appropriate “Shutdown” score in return.

The player who has the highest score in any one of these four categories at the end of the match will receive the Play of the Game. If the winning Play of the Game category is Lifesaver, Sharpshooter, or Shutdown then the category name will be called out during the highlight intro. If the winning category is High Score, however, no callout will be provided.

With these additions, we’ve also retuned some of the existing Play of the Game ratings to make it more viable for other abilities gain the spotlight—like Mercy’s Resurrect.

Developer comments: This is just the start of what we want to achieve with Plays of the Game, but we wanted to get these initial changes into your hands as soon as possible so you can work with us to make the system even better. In the future, we’ll be looking to add new features to the Play of the Game system, too—such as dynamic cameras for playback, as well as more varied categories. So get out there and play and let us know what you think!

For information about the new skins, new menu, social experience, a.i., map balance, joining / leaving games, group play changes, achievements and hero balance, please check this source.

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MOARNial – Heroes Never Die [Music]


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Music by David, a.k.a. MOARNial

He has been playing a lot of Overwatch lately and the Victory Theme really stuck in his head, so he just had to remix it, and it is indeed a fresh take on the epic tunes from Blizzard Entertainment.

Mention MOARNial on Twitter with @moarnial and he will retweet you.

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‘Killing outside of the box’


This post was featured in our bluepost cover earlier today, but more information have been applied since.

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Sciron: Is there an email to send evidence of how to do it, so I don’t post is publicly? Bug report forums seems a little less…active, so I’m hoping someone knows.

Here’s a couple screenshots to show some spots to can get to:

bug_widowmaker_outside_sandbox_cheat (1) bug_widowmaker_outside_sandbox_cheat (2) bug_widowmaker_outside_sandbox_cheat (3)
I did it in a custom game, but saw it from a guy in a regular game who had just discovered it and he showed me. I have a screenshot of one of his killcams, but it’s the same spot as my second link above.I’d like to make a video and send it, or at least a series of screenshots of how so it can be fixed.

David Adams: A video of how to get up there would be nice. I will see if I can figure it out though. Thanks!

Sciron: Is there a less public way to share a link if I make one? If not I can just post it here. I imagine it’s the kind of thing that would get fixed pretty quickly, though it’s not tremendously efficient if you’re trying to win the match.

David Adams: Nope there isn’t but I think I know the spot. If you come out of the hanger in the same direction that the payload goes, it’s a hole in the collision up on the cliff side to the left…is that correct? If so, it was fixed and should be in the next patch. Otherwise let me know. Thanks.

Getting out of Watchpoint: Gibraltar

VOD by Sciron00
Hi, I’m Kevin. I used to stream about a year and a half ago, and have been wanting to get back into it. My work schedule stays pretty hectic, but I’ll do my best to stick to the schedule below. Of course you can always follow me on Twitter to know when I’m live!

Check out this stream-recording to help the developers to fix this issue

Dave Adams: Video was great! Thanks! I had to fix something else as well that I didn’t catch until I saw the video. So next patch it should be mostly fixed as in it may still be possible to get over the rocket, but it will be totally fixed in a future patch.

[source]

Reminder: Win free Overwatch Origin Edition for PC – Click here!

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Recall: Heroes slowed down and talked about


So many heroes, so many concept arts we never might see (?)

Yes, some or maybe all of the “filler” heroes seen in the short animation Recall might just be concept art for the heroes we have today, some might even spin off ideas. Could someone of these be Sombra? We might know post-launch once the game has settled a good foundation of players and feedback from the masses.

Is there any hero you wanna see as a playable character in the future? Have some thoughts to add? Join reddit for the discussion.

Reminder: Win free Overwatch Origin Edition for PC – Click here!

Video below from OneAmongstMany

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Overwatch Animated Short: “Recall”


Delve deeper into the world of Overwatch, Blizzard’s upcoming team-based shooter, with its new animated short: Recall. Then play FREE during the Open Beta May 5-9.

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A few blueposts and a placement outside of Gibraltar


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Blueposts, a few this excellent day with more to come!

Premades and how they hurt Overwatch

I play overwatch around 3 AM pst. At this time, roughly 70% of the games i play have at least a premade group of 5+ against me. This issue is a problem for all my other friends who play soloque late night.

You need to make a queue that excludes premades and one that includes them… [read more in title source]

match_maker_screen_random_team_menuJeff Kaplan: Hi Winrawr,

Sorry you had a bad experience. As people have already quoted some past statistics, it’s very rare that we match a full group against a group of individuals or groups of 2… but it can happen. But there are two things that should make the situation better:

1) We’re writing some additional code that will make it even more unlikely that you’ll be matched against a group if you’re solo. Groups of like size will be more likely to face one another.

2) Open beta is on the horizon. The biggest cause for the issue you’re facing right now is you are playing at the time of the lowest concurrency. There simply aren’t many options for matching you. But with a larger population, we can make better matches. I know it’s very uncool of me to suggest playing at different times. But because this is a small beta and we’re in a testing phase it’s the best I can do for now. I used to live in NYC and the comparison I’ll make is trying to catch a taxi in Times Square at rush hour vs. trying to catch a cab in suburban neighborhood at 3am.

We do have some improvements coming but it’s going to be a little rough for some weeks playing at the times you’re playing.

–jeffrey

Match making : 50%

side_random_gameplay_genji_logo_overwatchWhen I win several times in a row, the match making system put me on a team that I’m the most skilled player to make my win rate 50%. This makes me crazy. The system makes my FIXED defeat just because I win in a row, saying me ‘YOU MUST LOSE’. This is unfair. When I lose in a row, same thing happens. But it doesn’t make me happy because my skill is not improved but I take victory just beacause of my skilled teammate.

And also, which is more terrible, when it happens the game is like Genocide. One team cannot do anything to opposite side. They’re just being slayed slayed slayed and slayed again. This is not what you want Blizzard. This is not a good game…. [read more in title source]

Jeff Kaplan: We don’t pull people out of winning games to make sure they lose. I’m not sure where this misconception is coming from.

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Recall

After recently watching the new Animated short :Recall, I felt compelled to thank the very talented team at Blizzard. For years your games have given me an outlet to be myself. To feel apart of the stories each game had, which helped me with very difficult times in my life…. [read more in title source]

Jeff Kaplan: Hey Chaddiepoo,

Thanks so much for this. The guys who worked on “Recall” are amazingly talented and we consider ourselves super lucky to work alongside of them.

Many of us come from creative backgrounds (I studied film and writing in college and interned in Hollywood at a major studio for 4 summers). I failed miserably as a writer for 10 years before getting into games. We’ve definitely all felt the ups and downs that come with putting yourself out there. There are a lot of struggles that come from creative pursuits. But please hang in there and keep trying. You’ll find your way.

“The world could always use more Heroes.”

/tracerwink

–jeffrey

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Escaping the Sandbox on Watchpoint: Gibraltar

Is there an email to send evidence of how to do it, so I don’t post is publicly? Bug report forums seems a little less…active, so I’m hoping someone knows.

Here’s a couple screenshots to show some spots to can get to:

http://i.imgur.com/Dga1Gyf.jpg
http://i.imgur.com/7f31Ovv.jpg

I did it in a custom game, but saw it from a guy in a regular game who had just discovered it and he showed me. I have a screenshot of one of his killcams, but it’s the same spot as my second link above.

I’d like to make a video and send it, or at least a series of screenshots of how so it can be fixed.

Dave Adams: A video of how to get up there would be nice. I will see if I can figure it out though. Thanks!

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Mythbusting. Seen the moon? Genji Vs. Hanzo fanart.


  • Mythbusting [Video]
  • Seen the moon?
  • Mariachi Reaper Music [Video]
  • Genji Vs. Hanzo fanart
  • He pretty much nailed Genji & Widowmaker

Mythbusting

Episode 4, video by Muselk

moon_future

Have you seen the moon?

Discussion over at Reddit

“Was derping around in skirmish and I looked up. Do you see the moon and all that lights and patterns? That’s colonization right there.”

Reminder: Win free Overwatch Origin Edition for PC – Click here!

crossover_diablo_reaper_malthael_blizzard_random

Mariachi Reaper Music

Video by AskJoshy Overwatch

I decided that I wanted to add real Mariachi music to the Mariachi Reaper ultimate! I used a soundboard to play the theme whenever I hit Q, which made for some funny Wraithwalks into Ultimate. Watch live at http://www.twitch.tv/askjoshy

hanzo_genji1

Genji Vs. Hanzo fanart

Art by Genji Shimada

We might see and know a bit more of this harsh brotherhood in terms of animations and lore in the future. Until then, this might be something for you to look at. Some fanart “comic / manga” style of Hanzo and Genji having a sword fight.

Check out this link! >>

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He pretty much nailed Genji & Widowmaker

Source: https://www.reddit.com/r/Overwatch/

Art by LeFreaky

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March 17 patch overview with One Amongst Many


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March 17th had a new patch, reversing a few changes previous and giving most characters some tweaks. A minor patch, but a prelude to a bigger one – I expect next week we’ll see something come to shatter the Double-Orb “God comp” dominating the pro scene.

More info: Patch information can be found here.

Video by OneAmongstMany

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