First off, check out this small gif/video to understand the issue a bit better (it opens in a new window and may be deleted soon).
Now let’s get down to business. I have been having a blast playing Overwatch and have gotten a few new friends a long the way. Some really good players that might help us out in the future planed videos and such (we will talk about that on another day). A bunch of feedback, bug reports and technical issues have been resolved but it seems there is plenty more to be done before the game can actually launch.
The menus need to be better, we need a simple way to interact with people. Some have suggested a roaster of people you’ve just meet or played the last session with. Others have issues playing different kinds of heroes that get stuck on different locations on different maps. Some get blackscreen but with music and chat active in the middle or after a game. And very few claim they didn’t hit but killed someone anyway (being Widowmaker).
There is room for improvements, always!
But the one thing we are going to talk about now is Play of the Game, something that visual should appeal and give the players something to look forward to, as you can see in the small gif/video above, that’s not always the case and even if we see Torbjörns turret in action it might be very boring to watch. Feedback is coming in fast and hot so we know the developers have read ideas like having a nice overview on the battlefield if the Turret does a multikill or a good job somehow. Feedback like someone that really did a good job, not necessarily killing but maybe sacrificed him or herself could get the Play of the Game. There are potential here guys!
Gamer named Clickme wrote this and a bluepost responded
Right now people expect the play of the game to be “who got the biggest multikill” but it’s obvious that isn’t what the play of the game is, and it should t be. Overwatch is not a death match game, it’s a team based objective game. So the play of the game should be “who helped achieve the objective the most in a 10 second span”. And it is for the most part but it does miss some things. Getting an enemy to leave a good position, like a widowmaker that keeps gunning down your team (without killing her necessarily) or getting the entire team to leave the point so you can capture it with a dva ult or with a good bastion placement but not getting kills. These are a few things that could count toward play of the game. Right now it seems to be large batches of kills or clutch kills at the last minute.
Finally I’d like to suggest that you give an explanation of why a person got a play of the game. Perhaps do it as if they are getting a metal. “For jumping into the front lines at the risk of his own life Winston is awarded the metal of honor” or “for running in front of an enemy turret to protect her team tracer is awarded the Purple Heart” or “for getting mad kills reaper is awarded the bloody crossbones”
Great feedback. Polishing “Play of the Game” is definitely on our list of things to do. Most likely, that polish will happen next year rather than this month or next. But we love hearing your ideas about how to make it better for when we return to the feature. [source]
Keep in mind that polished means Blizzard Entertainment type of polished. It is when it looks and feel as they imagined. A long the way we might see improvements but rest assure. Overwatch is fun to play as it is now and we can’t wait for the retail to be released. We also know some patches right afterwards will address upcoming issues that need fixing. They might get Torbjörn on the job.
Oh, and if you have beta access, be sure to leave them both feedback and bug reports here.